![]() If you intend to play this on a train ride or long flight, you can at least make progress and then rest your console until you get to a Wi-Fi connection. The only thing you’ll be barred from playing offline is the “Tower of Time” mode, but that is dependent on online connections to mix up parameters and what not. I suppose it’s not the worst thing since you can put the Switch into sleep mode, but that definitely puts a damper on the experience. You can still play mostly everything offline, but your unlocks will not be registered until you can authenticate them. Even if you don’t intend to take the fight online, Mortal Kombat 11 requires a connection to WB’s servers to save progress. Where things start to get a bit muddled is with the online requirements. It’s truly a miracle to see MK11 on Switch with little compromise, apart from visuals. You can see some hiccups when performing flashier moves, but even the handheld experience runs quite well. I should mention that portable play also retains that 60 FPS lock. Portable play, as well, really benefits from the download as it is super blurry running straight from the cart. This isn’t going to be the difference between HD and SD, but it does look a tiny bit nicer once the full game is there. ![]() The sound effects stop being grainy and the visuals look a little smoother. Everything could have fit on a 32 GB card, so for consumers, there’s not much reason for this decision at all.Īs for when you do have the full game downloaded, things improve a bit. It’s serviceable, but I definitely wouldn’t call it ideal. The quality of the sound effects and visuals also take a hit, leading me to believe the higher-quality assets are part of the download. While you can actually play the game without downloading anything, you’re going to be limited to half the roster (with a single variation), half the stages, and only offline versus or practice if you do so. The download will consume around 16.1 GB, which is basically half of the Switch’s internal storage. I’m not sure how large the cartridge is, but I believe WB Games opted for an 8 GB card. The choice is yours, which is wonderful.Ĭontent-wise, MK11 retains everything on Switch, with the only downside being that the retail release demands a hefty day-one patch. You can swap commands to whichever button you like, switch over to a Pro Controller, modify your Joy-Con to have a proper d-pad, or play with a single Joy-Con and rethink your life. There are all manner of different control options, though, so you can pick the one that suits you the most. I managed a double meter burn combo with Scorpion online against an opponent, so it can be done. The Joy-Con are really not a suitable replacement for a dedicated d-pad, but it’s certainly possible to come to grips with them. The only reason I was dropping inputs or commands was that I don’t have a Switch Pro Controller. While fatalities and fatal blows will drop the framerate to 30 FPS (something that happens in every version of MK11, mind you), the main game runs pretty flawlessly. The reason for that scaler is so MK11 can maintain 60 FPS gameplay, which it honestly does. Playing it in docked mode, you’re going to get something approaching 720p, though a dynamic resolution scaler is in effect. The lighting is incredibly pared-down, backgrounds look barren, and the texture filtering is kind of ugly. This is a close approximation of the full game, but a lot of detail is missing. ![]() Starting things off, do not expect Mortal Kombat 11 on Switch to even compare visually with the other versions. This certainly isn’t the definitive way to play the latest MK entry, but it’s going to be a real treat to pop this sucker out literally anywhere and eviscerate your opponents in public. I’ve only played a few hours of the retail version, but I’ve come away mighty impressed with what was achieved on Nintendo’s console. Well, launch day is here and I can safely say that Mortal Kombat 11 on Switch is the real deal. A PAX East demo was super impressive, but strict guidelines for footage didn’t allow anyone the chance to show it off, which led to a lot of rumors of the port being a rushed hack job. Announced alongside the game late last year, WB Games and NetherRealm waited until just a week before launch to publicly show any footage of the port. Mortal Kombat 11‘s Switch version was shrouded in mystery for the longest time.
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